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- // Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- //
- // You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- // copy, modify, and distribute this software in source code or binary form for use
- // in connection with the web services and APIs provided by Facebook.
- //
- // As with any software that integrates with the Facebook platform, your use of
- // this software is subject to the Facebook Developer Principles and Policies
- // [http://developers.facebook.com/policy/]. This copyright notice shall be
- // included in all copies or substantial portions of the software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #import <AVFoundation/AVFoundation.h>
- #import <FBSDKShareKit/FBSDKShareKit-Swift.h>
- #import <FBSDKGamingServicesKit/FBSDKGamingServicesKit-Swift.h>
- #import <UnityFramework/UnityFramework-Swift.h>
- extern NSString *const FBUnityMessageName_OnAppRequestsComplete;
- extern NSString *const FBUnityMessageName_OnFriendFinderComplete;
- extern NSString *const FBUnityMessageName_OnGetAppLinkComplete;
- extern NSString *const FBUnityMessageName_OnGroupCreateComplete;
- extern NSString *const FBUnityMessageName_OnGroupJoinComplete;
- extern NSString *const FBUnityMessageName_OnInitComplete;
- extern NSString *const FBUnityMessageName_OnLoginComplete;
- extern NSString *const FBUnityMessageName_OnLogoutComplete;
- extern NSString *const FBUnityMessageName_OnShareLinkComplete;
- extern NSString *const FBUnityMessageName_OnFetchDeferredAppLinkComplete;
- extern NSString *const FBUnityMessageName_OnRefreshCurrentAccessTokenComplete;
- extern NSString *const FBUnityMessageName_OnRefreshLimitedLoginComplete;
- extern NSString *const FBUnityMessageName_OnUploadImageToMediaLibraryComplete;
- extern NSString *const FBUnityMessageName_OnUploadVideoToMediaLibraryComplete;
- extern NSString *const FBUnityMessageName_OnCreateGamingContextComplete;
- extern NSString *const FBUnityMessageName_OnSwitchGamingContextComplete;
- extern NSString *const FBUnityMessageName_OnChooseGamingContextComplete;
- extern NSString *const FBUnityMessageName_OnGetCurrentGamingContextComplete;
- extern NSString *const FBUnityMessageName_OnGetTournamentsComplete;
- extern NSString *const FBUnityMessageName_OnUpdateTournamentComplete;
- extern NSString *const FBUnityMessageName_OnTournamentDialogSuccess;
- extern NSString *const FBUnityMessageName_OnTournamentDialogCancel;
- extern NSString *const FBUnityMessageName_OnTournamentDialogError;
- /*!
- @abstract A helper class that implements various FBSDK delegates in order to send
- messages back to Unity.
- */
- @interface FBUnitySDKDelegate : NSObject<
- FBSDKGameRequestDialogDelegate,
- FBSDKSharingDelegate,
- FBSDKContextDialogDelegate,
- FBSDKShareTournamentDialogDelegate>
- /*
- @abstract returns a self retaining instance that is released once it receives a
- delegate message from FBSDK.
- */
- + (instancetype)instanceWithRequestID:(int)requestID;
- @end
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