FBUnitySDKDelegate.h 3.3 KB

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  1. // Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
  2. //
  3. // You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
  4. // copy, modify, and distribute this software in source code or binary form for use
  5. // in connection with the web services and APIs provided by Facebook.
  6. //
  7. // As with any software that integrates with the Facebook platform, your use of
  8. // this software is subject to the Facebook Developer Principles and Policies
  9. // [http://developers.facebook.com/policy/]. This copyright notice shall be
  10. // included in all copies or substantial portions of the software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  13. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
  14. // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
  15. // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  16. // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  17. // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  18. #import <AVFoundation/AVFoundation.h>
  19. #import <FBSDKShareKit/FBSDKShareKit-Swift.h>
  20. #import <FBSDKGamingServicesKit/FBSDKGamingServicesKit-Swift.h>
  21. #import <UnityFramework/UnityFramework-Swift.h>
  22. extern NSString *const FBUnityMessageName_OnAppRequestsComplete;
  23. extern NSString *const FBUnityMessageName_OnFriendFinderComplete;
  24. extern NSString *const FBUnityMessageName_OnGetAppLinkComplete;
  25. extern NSString *const FBUnityMessageName_OnGroupCreateComplete;
  26. extern NSString *const FBUnityMessageName_OnGroupJoinComplete;
  27. extern NSString *const FBUnityMessageName_OnInitComplete;
  28. extern NSString *const FBUnityMessageName_OnLoginComplete;
  29. extern NSString *const FBUnityMessageName_OnLogoutComplete;
  30. extern NSString *const FBUnityMessageName_OnShareLinkComplete;
  31. extern NSString *const FBUnityMessageName_OnFetchDeferredAppLinkComplete;
  32. extern NSString *const FBUnityMessageName_OnRefreshCurrentAccessTokenComplete;
  33. extern NSString *const FBUnityMessageName_OnRefreshLimitedLoginComplete;
  34. extern NSString *const FBUnityMessageName_OnUploadImageToMediaLibraryComplete;
  35. extern NSString *const FBUnityMessageName_OnUploadVideoToMediaLibraryComplete;
  36. extern NSString *const FBUnityMessageName_OnCreateGamingContextComplete;
  37. extern NSString *const FBUnityMessageName_OnSwitchGamingContextComplete;
  38. extern NSString *const FBUnityMessageName_OnChooseGamingContextComplete;
  39. extern NSString *const FBUnityMessageName_OnGetCurrentGamingContextComplete;
  40. extern NSString *const FBUnityMessageName_OnGetTournamentsComplete;
  41. extern NSString *const FBUnityMessageName_OnUpdateTournamentComplete;
  42. extern NSString *const FBUnityMessageName_OnTournamentDialogSuccess;
  43. extern NSString *const FBUnityMessageName_OnTournamentDialogCancel;
  44. extern NSString *const FBUnityMessageName_OnTournamentDialogError;
  45. /*!
  46. @abstract A helper class that implements various FBSDK delegates in order to send
  47. messages back to Unity.
  48. */
  49. @interface FBUnitySDKDelegate : NSObject<
  50. FBSDKGameRequestDialogDelegate,
  51. FBSDKSharingDelegate,
  52. FBSDKContextDialogDelegate,
  53. FBSDKShareTournamentDialogDelegate>
  54. /*
  55. @abstract returns a self retaining instance that is released once it receives a
  56. delegate message from FBSDK.
  57. */
  58. + (instancetype)instanceWithRequestID:(int)requestID;
  59. @end