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- /**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- import FBSDKCoreKit
- import FBSDKGamingServicesKit
- import Foundation
- /// An internal class for fetching tournament objects.
- @objcMembers
- public final class FBSDKTournamentUpdater: NSObject {
- public override init() {
- super.init()
- }
- /**
- Updates the given tournament with the given score
- - Parameter tournamentID: The ID of the tournament you want to update
- - Parameter score: The new score to update within the tournament
- - Parameter completionHandler: The caller's completion handler to invoke once the graph request is complete. Completes with `true` if successful.
- */
- public func update(
- tournamentID: String,
- score: Int,
- completionHandler: @escaping (Bool, Error?) -> Void
- ) {
- guard !tournamentID.isEmpty else {
- return completionHandler(false, TournamentUpdaterError.invalidTournamentID)
- }
- TournamentUpdater()
- .update(tournamentID: tournamentID, score: score) { result in
- switch result {
- case let .success(success):
- completionHandler(success, nil)
- case let .failure(error):
- completionHandler(false, error)
- }
- }
- }
- /**
- Updates the given tournament with the given score
- - Parameter tournament: The tournament you want to update
- - Parameter score: The new score to update within the tournament
- - Parameter completionHandler: The caller's completion handler to invoke once the graph request is complete. Completes with `true` if successful.
- */
- public func update(
- tournament: FBSDKTournament,
- score: Int,
- completionHandler: @escaping (Bool, Error?) -> Void
- ) {
- update(tournamentID: tournament.identifier, score: score, completionHandler: completionHandler)
- }
- }
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