| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- @extends('base.base')
- @section('base')
- <!-- 内容区域 -->
- <div class="main-panel">
- <div class="content-wrapper">
- <div class="row">
- <div class="col-12 grid-margin stretch-card">
- <div class="card">
- <div class="card-body">
- <h4 class="card-title">{{ __('auto.请编辑游戏配置:') }}{{$config->ServerName}}</h4>
- {{--<p class="card-email">--}}
- {{--Basic form elements--}}
- {{--</p>--}}
- <form class="forms-sample" id="form">
- <div class="form-group" style="width: 55%;float: left">
- <label >* 档位基准值</label>
- <input type="text" class="form-control required" name="BaseScore" placeholder="{{ __('auto.档位基准值') }}" value="{{ $config->BaseScore?? '' }}">
- </div>
- <div class="form-group" style="width: 50%;float: left">
- <label >* 系统赢的初始概率值</label>
- <input type="text" class="form-control required" name="WinInitPercent" placeholder="{{ __('auto.系统赢的初始概率值') }}" value="{{ $config->WinInitPercent?? '' }}">
- </div>
- <div class="form-group" style="width: 50%;float: left">
- <label >* 系统输的初始概率值</label>
- <input type="text" class="form-control required" name="LostInitPercent" placeholder="{{ __('auto.系统输的初始概率值') }}" value="{{ $config->LostInitPercent?? '' }}">
- </div>
- <div class="form-group" style="width: 50%;float: left">
- <label >* 系统赢增加概率/档位</label>
- <input type="text" class="form-control required" name="WinBasePercent" placeholder="{{ __('auto.系统赢增加概率/档位') }}" value="{{ $config->WinBasePercent ?? ''}}">
- </div>
- <div class="form-group" style="width: 50%;float: left">
- <label >* 系统赢增加概率上限</label>
- <input type="text" class="form-control required" name="WinMaxPercent" placeholder="{{ __('auto.系统赢增加概率上限') }}" value="{{ $config->WinMaxPercent ?? ''}}">
- </div>
- <div class="form-group" style="width: 50%;float: left">
- <label >* 系统输增加概率/档位</label>
- <input type="text" class="form-control required" name="LostBasePercent" placeholder="{{ __('auto.系统输增加概率/档位') }}" value="{{ $config->LostBasePercent?? '' }}">
- </div>
- <div class="form-group" style="width: 50%;float: left">
- <label >* 系统输增加概率上限</label>
- <input type="text" class="form-control required" name="LostMaxPercent" placeholder="{{ __('auto.系统输增加概率上限') }}" value="{{ $config->LostMaxPercent ?? '' }}">
- </div>
- <div class="form-group btn-move" style="width: 50%;float: left">
- <button type="button" onclick="commit({{ $config->gi_ServerID }})" class="btn btn-sm btn-gradient-primary btn-icon-text">
- <i class="mdi mdi-file-check btn-icon-prepend"></i>
- {{ __('auto.提交') }}
- </button>
- <button type="button" onclick="cancel()" class="btn btn-sm btn-gradient-warning btn-icon-text">
- <i class="mdi mdi-reload btn-icon-prepend"></i>
- {{ __('auto.取消') }}
- </button>
- </div>
- </form>
- </div>
- <div class="forms-sample">
- <div class="form-group" style="width: 50%;float: left;margin-left: 5px">
- <label >* 入场下限</label>
- <input type="text" class="form-control required" name="BaseValue" placeholder="{{ __('auto.入场下限') }}" value="{{$showConfig->MinEnterScore}}" readonly>
- </div>
- <div class="form-group" style="width: 48%;float: left;margin-left: 5px">
- <label >* 入场上线</label>
- <input type="text" class="form-control required" name="Threshold" placeholder="{{ __('auto.入场上线') }}" value="{{$showConfig->MaxEnterScore}}" readonly>
- </div>
- <div class="form-group" style="width: 50%;float: left;margin-left: 5px">
- <label >* 底分</label>
- <input type="text" class="form-control required" name="TopNum" placeholder="{{ __('auto.底分') }}" value="{{$showConfig->CellScore}}" readonly>
- </div>
- </div>
- </div>
- </div>
- </div>
- </div>
- </div>
- <script>
- function commit(id){
- if(!checkForm()){
- return false;
- }
- var data = $("#form").serializeObject();
- if (data.LostBasePercent > 100 || data.LostBasePercent < 0){
- layer.msg('{{ __('auto.系统赢的初始概率值区间为') }}0-100')
- return false;
- }
- if (data.LostInitPercent > 100 || data.LostInitPercent < 0){
- layer.msg('{{ __('auto.系统输的初始概率值区间为') }}0-100')
- return false;
- }
- if (data.LostMaxPercent > 100 || data.LostMaxPercent < 0){
- layer.msg('{{ __('auto.系统赢增加概率/档位区间为') }}0-100')
- return false;
- }
- if (data.WinBasePercent > 100 || data.WinBasePercent < 0){
- layer.msg(' {{ __('auto.系统赢增加概率上限区间为') }}0-100')
- return false;
- }
- if (data.WinInitPercent > 100 || data.WinInitPercent < 0){
- layer.msg('{{ __('auto.系统输增加概率/档位区间为') }}0-100')
- return false;
- }
- if (data.WinMaxPercent > 100 || data.WinMaxPercent < 0){
- layer.msg('{{ __('auto.系统输增加概率上限区间为') }}0-100')
- return false;
- }
- myRequest("/admin/gold/gameconfig/update/"+id,"post",data,function(res){
- layer.msg(res.msg)
- setTimeout(function(){
- parent.location.reload();
- },1500)
- });
- }
- function cancel() {
- parent.location.reload();
- }
- </script>
- @endsection
|