game_config_update.blade.php 7.4 KB

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  1. @extends('base.base')
  2. @section('base')
  3. <!-- 内容区域 -->
  4. <div class="main-panel">
  5. <div class="content-wrapper">
  6. <div class="row">
  7. <div class="col-12 grid-margin stretch-card">
  8. <div class="card">
  9. <div class="card-body">
  10. <h4 class="card-title">{{ __('auto.请编辑游戏配置:') }}{{$config->ServerName}}</h4>
  11. {{--<p class="card-email">--}}
  12. {{--Basic form elements--}}
  13. {{--</p>--}}
  14. <form class="forms-sample" id="form">
  15. <div class="form-group" style="width: 55%;float: left">
  16. <label >* 档位基准值</label>
  17. <input type="text" class="form-control required" name="BaseScore" placeholder="{{ __('auto.档位基准值') }}" value="{{ $config->BaseScore?? '' }}">
  18. </div>
  19. <div class="form-group" style="width: 50%;float: left">
  20. <label >* 系统赢的初始概率值</label>
  21. <input type="text" class="form-control required" name="WinInitPercent" placeholder="{{ __('auto.系统赢的初始概率值') }}" value="{{ $config->WinInitPercent?? '' }}">
  22. </div>
  23. <div class="form-group" style="width: 50%;float: left">
  24. <label >* 系统输的初始概率值</label>
  25. <input type="text" class="form-control required" name="LostInitPercent" placeholder="{{ __('auto.系统输的初始概率值') }}" value="{{ $config->LostInitPercent?? '' }}">
  26. </div>
  27. <div class="form-group" style="width: 50%;float: left">
  28. <label >* 系统赢增加概率/档位</label>
  29. <input type="text" class="form-control required" name="WinBasePercent" placeholder="{{ __('auto.系统赢增加概率/档位') }}" value="{{ $config->WinBasePercent ?? ''}}">
  30. </div>
  31. <div class="form-group" style="width: 50%;float: left">
  32. <label >* 系统赢增加概率上限</label>
  33. <input type="text" class="form-control required" name="WinMaxPercent" placeholder="{{ __('auto.系统赢增加概率上限') }}" value="{{ $config->WinMaxPercent ?? ''}}">
  34. </div>
  35. <div class="form-group" style="width: 50%;float: left">
  36. <label >* 系统输增加概率/档位</label>
  37. <input type="text" class="form-control required" name="LostBasePercent" placeholder="{{ __('auto.系统输增加概率/档位') }}" value="{{ $config->LostBasePercent?? '' }}">
  38. </div>
  39. <div class="form-group" style="width: 50%;float: left">
  40. <label >* 系统输增加概率上限</label>
  41. <input type="text" class="form-control required" name="LostMaxPercent" placeholder="{{ __('auto.系统输增加概率上限') }}" value="{{ $config->LostMaxPercent ?? '' }}">
  42. </div>
  43. <div class="form-group btn-move" style="width: 50%;float: left">
  44. <button type="button" onclick="commit({{ $config->gi_ServerID }})" class="btn btn-sm btn-gradient-primary btn-icon-text">
  45. <i class="mdi mdi-file-check btn-icon-prepend"></i>
  46. {{ __('auto.提交') }}
  47. </button>
  48. <button type="button" onclick="cancel()" class="btn btn-sm btn-gradient-warning btn-icon-text">
  49. <i class="mdi mdi-reload btn-icon-prepend"></i>
  50. {{ __('auto.取消') }}
  51. </button>
  52. </div>
  53. </form>
  54. </div>
  55. <div class="forms-sample">
  56. <div class="form-group" style="width: 50%;float: left;margin-left: 5px">
  57. <label >* 入场下限</label>
  58. <input type="text" class="form-control required" name="BaseValue" placeholder="{{ __('auto.入场下限') }}" value="{{$showConfig->MinEnterScore}}" readonly>
  59. </div>
  60. <div class="form-group" style="width: 48%;float: left;margin-left: 5px">
  61. <label >* 入场上线</label>
  62. <input type="text" class="form-control required" name="Threshold" placeholder="{{ __('auto.入场上线') }}" value="{{$showConfig->MaxEnterScore}}" readonly>
  63. </div>
  64. <div class="form-group" style="width: 50%;float: left;margin-left: 5px">
  65. <label >* 底分</label>
  66. <input type="text" class="form-control required" name="TopNum" placeholder="{{ __('auto.底分') }}" value="{{$showConfig->CellScore}}" readonly>
  67. </div>
  68. </div>
  69. </div>
  70. </div>
  71. </div>
  72. </div>
  73. </div>
  74. <script>
  75. function commit(id){
  76. if(!checkForm()){
  77. return false;
  78. }
  79. var data = $("#form").serializeObject();
  80. if (data.LostBasePercent > 100 || data.LostBasePercent < 0){
  81. layer.msg('{{ __('auto.系统赢的初始概率值区间为') }}0-100')
  82. return false;
  83. }
  84. if (data.LostInitPercent > 100 || data.LostInitPercent < 0){
  85. layer.msg('{{ __('auto.系统输的初始概率值区间为') }}0-100')
  86. return false;
  87. }
  88. if (data.LostMaxPercent > 100 || data.LostMaxPercent < 0){
  89. layer.msg('{{ __('auto.系统赢增加概率/档位区间为') }}0-100')
  90. return false;
  91. }
  92. if (data.WinBasePercent > 100 || data.WinBasePercent < 0){
  93. layer.msg(' {{ __('auto.系统赢增加概率上限区间为') }}0-100')
  94. return false;
  95. }
  96. if (data.WinInitPercent > 100 || data.WinInitPercent < 0){
  97. layer.msg('{{ __('auto.系统输增加概率/档位区间为') }}0-100')
  98. return false;
  99. }
  100. if (data.WinMaxPercent > 100 || data.WinMaxPercent < 0){
  101. layer.msg('{{ __('auto.系统输增加概率上限区间为') }}0-100')
  102. return false;
  103. }
  104. myRequest("/admin/gold/gameconfig/update/"+id,"post",data,function(res){
  105. layer.msg(res.msg)
  106. setTimeout(function(){
  107. parent.location.reload();
  108. },1500)
  109. });
  110. }
  111. function cancel() {
  112. parent.location.reload();
  113. }
  114. </script>
  115. @endsection