| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 |
- <?php
- namespace App\Http\Controllers\Admin;
- use App\Facade\TableName;
- use App\Http\helper\NumConfig;
- use Illuminate\Http\Request;
- use Illuminate\Support\Facades\DB;
- use Illuminate\Support\Facades\Redis;
- class ClearBombController
- {
- /**
- * ClearBomb控制参数配置
- * @return \Illuminate\Contracts\View\Factory|\Illuminate\Foundation\Application|\Illuminate\View\View
- */
- public function operate()
- {
- // $redis = Redis::connection();
- $redis = Redis::connection('ServerGameRedis');
- $config=[];
- $descriptions=[];
- $kindID = 4021;
- $rooms = [
- 1 => '初级场',
- 2 => '中级场',
- 3 => '高级场',
- ];
- foreach (range(1, 3) as $v) {
- $config['ClearBomb_InitStock_'.$v] = $redis->get("ClearBomb_InitStock_".$v) / NumConfig::NUM_VALUE;
- $config['ClearBomb_SystemKillRate_'.$v] = $redis->get("ClearBomb_SystemKillRate_".$v) / NumConfig::NUM_VALUE;
- $config['ClearBomb_BaseStock_'.$v] = $redis->get("ClearBomb_BaseStock_".$v);
- $config['ClearBomb_MinMulti_'.$v] = $redis->get("ClearBomb_MinMulti_".$v).'%';
- $config['ClearBomb_KillStock_'.$v] = $redis->get("ClearBomb_KillStock_".$v) / NumConfig::NUM_VALUE;
- $descriptions =array_merge($descriptions, ['ClearBomb_InitStock_'.$v => $rooms[$v].'库存比较基线', 'ClearBomb_SystemKillRate_'.$v => $rooms[$v].'达到控杀区后的控杀率', 'ClearBomb_BaseStock_'.$v => $rooms[$v].'保底库存值', 'ClearBomb_KillStock_'.$v => $rooms[$v].'库存控杀线','ClearBomb_MinMulti_'.$v=>$rooms[$v].'随机上限倍数保底(最高500%,用户倍率可超越)']);
- $key = "ClearBomb_RandomRange_{$v}";
- $config[$key] = $redis->get($key) ;
- $descriptions[$key] = "{$rooms[$v]} 当局随机范围参数左侧(正数,eg:-5-5)";
- $key = "ClearBomb_RandomRange2_{$v}";
- $config[$key] = $redis->get($key) ;
- $descriptions[$key] = "{$rooms[$v]} 当局随机范围参数右侧(正数,eg:-5-5)";
- $key = "ClearBomb_ExplodeProtectRate_{$v}";
- $config[$key] = $redis->get($key) ;
- $descriptions[$key] = "{$rooms[$v]} 个控10-20爆炸保护概率25:3Z%-25%的概率判断为不爆炸,最多保护2";
- $key = "ClearBomb_ExplodeRateBonus_{$v}";
- $config[$key] = $redis->get($key) ;
- $descriptions[$key] = "{$rooms[$v]} 个控0-7区间,出雷概率为原基础提升30%-2Z";
- $key = "ClearBomb_RandMin_{$v}";
- $config[$key] = $redis->get($key) ;
- $descriptions[$key] = "{$rooms[$v]} 最低随机保底比例(0-90)";
- $key = "FreeWinMax_{$kindID}_{$v}";
- $config[$key] = $redis->get($key) / NumConfig::NUM_VALUE;
- $descriptions[$key] = "{$rooms[$v]} 充值控制线以下玩家最多赢多少";
- $key = "RechargeControl_{$kindID}_{$v}";
- $config[$key] = $redis->get($key) / NumConfig::NUM_VALUE;
- $descriptions[$key] = "{$rooms[$v]} 充值控制线";
- $key = "RechargeMaxPercent_{$kindID}_{$v}";
- $config[$key] = $redis->get($key).'%';
- $descriptions[$key] = "{$rooms[$v]} 控制线以上玩家 充值上限比例";
- }
- $data = compact('config', 'descriptions');
- return view('admin.clearBomb.operate', $data);
- }
- /**
- * 彩金池修改值
- * @param Request $request
- * @param $GameID
- * @return array|\Illuminate\Contracts\View\Factory|\Illuminate\Foundation\Application|\Illuminate\View\View
- */
- public function config_update(Request $request, $key)
- {
- if ($request->isMethod('post')) {
- $Value = (int)$request->Value;
- $redis = Redis::connection('ServerGameRedis');
- // $redis = Redis::connection();
- if (strpos($key , 'RechargeMaxPercent_') !== false
- || strpos($key, 'jackpotRate_') !== false
- || strpos($key, 'ClearBomb_RandomRange_') !== false
- || strpos($key, 'ClearBomb_RandomRange2_') !== false
- || strpos($key, 'ClearBomb_ExplodeProtectRate_') !== false
- || strpos($key, 'ClearBomb_ExplodeRateBonus_') !== false
- ) {
- }else if (strstr($key,'ClearBomb_BaseStock_')||strstr($key,'ClearBomb_MinMulti_')||strstr($key,'ClearBomb_RandMin_')) {
- }else{
- $Value = $Value * NumConfig::NUM_VALUE;
- }
- if ($Value < 0) {
- $redis->decrBy($key, abs($Value));
- } else {
- $redis->incrBy($key, $Value);
- }
- return apiReturnSuc();
- } else {
- return view('admin.clearBomb.update', compact('key'));
- }
- }
- }
|