show_config.blade.php 5.4 KB

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  1. @extends('base.base')
  2. @section('base')
  3. <!-- 内容区域 -->
  4. <div class="main-panel">
  5. <div class="content-wrapper">
  6. <div class="row">
  7. <div class="col-12 grid-margin stretch-card">
  8. <div class="card">
  9. <div class="card-body">
  10. <h4 class="card-title">{{ __('auto.请编辑游戏配置:') }}{{$config->ServerName}}</h4>
  11. {{--<p class="card-email">--}}
  12. {{--Basic form elements--}}
  13. {{--</p>--}}
  14. <form class="forms-sample" id="form">
  15. <div class="form-group" style="width: 55%;float: left">
  16. <label >* 档位基准值</label>
  17. <input type="text" class="form-control required" name="BaseScore" placeholder="{{ __('auto.档位基准值') }}" value="{{ $config->BaseScore?? '' }}">
  18. </div>
  19. <div class="form-group" style="width: 50%;float: left">
  20. <label >* 系统赢的初始概率值</label>
  21. <input type="text" class="form-control required" name="WinInitPercent" placeholder="{{ __('auto.系统赢的初始概率值') }}" value="{{ $config->WinInitPercent?? '' }}">
  22. </div>
  23. <div class="form-group" style="width: 50%;float: left">
  24. <label >* 系统输的初始概率值</label>
  25. <input type="text" class="form-control required" name="LostInitPercent" placeholder="{{ __('auto.系统输的初始概率值') }}" value="{{ $config->LostInitPercent?? '' }}">
  26. </div>
  27. <div class="form-group" style="width: 50%;float: left">
  28. <label >* 系统赢增加概率/档位</label>
  29. <input type="text" class="form-control required" name="WinBasePercent" placeholder="{{ __('auto.系统赢增加概率/档位') }}" value="{{ $config->WinBasePercent ?? ''}}">
  30. </div>
  31. <div class="form-group" style="width: 50%;float: left">
  32. <label >* 系统赢增加概率上限</label>
  33. <input type="text" class="form-control required" name="WinMaxPercent" placeholder="{{ __('auto.系统赢增加概率上限') }}" value="{{ $config->WinMaxPercent ?? ''}}">
  34. </div>
  35. <div class="form-group" style="width: 50%;float: left">
  36. <label >* 系统输增加概率/档位</label>
  37. <input type="text" class="form-control required" name="LostBasePercent" placeholder="{{ __('auto.系统输增加概率/档位') }}" value="{{ $config->LostBasePercent?? '' }}">
  38. </div>
  39. <div class="form-group" style="width: 50%;float: left">
  40. <label >* 系统输增加概率上限</label>
  41. <input type="text" class="form-control required" name="LostMaxPercent" placeholder="{{ __('auto.系统输增加概率上限') }}" value="{{ $config->LostMaxPercent ?? '' }}">
  42. </div>
  43. </form>
  44. </div>
  45. </div>
  46. </div>
  47. </div>
  48. </div>
  49. </div>
  50. <script>
  51. function commit(id){
  52. if(!checkForm()){
  53. return false;
  54. }
  55. var data = $("#form").serializeObject();
  56. if (data.LostBasePercent > 100 || data.LostBasePercent < 0){
  57. layer.msg('{{ __('auto.系统赢的初始概率值区间为') }}0-100')
  58. return false;
  59. }
  60. if (data.LostInitPercent > 100 || data.LostInitPercent < 0){
  61. layer.msg('{{ __('auto.系统输的初始概率值区间为') }}0-100')
  62. return false;
  63. }
  64. if (data.LostMaxPercent > 100 || data.LostMaxPercent < 0){
  65. layer.msg('{{ __('auto.系统赢增加概率/档位区间为') }}0-100')
  66. return false;
  67. }
  68. if (data.WinBasePercent > 100 || data.WinBasePercent < 0){
  69. layer.msg(' {{ __('auto.系统赢增加概率上限区间为') }}0-100')
  70. return false;
  71. }
  72. if (data.WinInitPercent > 100 || data.WinInitPercent < 0){
  73. layer.msg('{{ __('auto.系统输增加概率/档位区间为') }}0-100')
  74. return false;
  75. }
  76. if (data.WinMaxPercent > 100 || data.WinMaxPercent < 0){
  77. layer.msg('{{ __('auto.系统输增加概率上限区间为') }}0-100')
  78. return false;
  79. }
  80. myRequest("/admin/gold/gameconfig/update/"+id,"post",data,function(res){
  81. layer.msg(res.msg)
  82. setTimeout(function(){
  83. parent.location.reload();
  84. },1500)
  85. });
  86. }
  87. function cancel() {
  88. parent.location.reload();
  89. }
  90. </script>
  91. @endsection