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- @extends('base.base')
- @section('base')
- <!-- 内容区域 -->
- <div class="main-panel">
- <div class="content-wrapper">
- <div class="row">
- <div class="col-12 grid-margin stretch-card">
- <div class="card">
- <div class="card-body">
- <h4 class="card-title">{{ __('auto.档位配置界面') }}</h4>
- <form class="forms-sample" id="form">
- <div class="form-group">
- <h4>{{ __('auto.档位名称填写') }}</h4>
- <input type="text" class="form-control required" name="name" placeholder="{{ __('auto.请输入档位名称') }}">
- </div>
- <div>
- <h4>{{ __('auto.配置杀率(万分比)') }}</h4>
- <div class="form-group" style="width: 48%;float: left;margin-left: 3px">
- <label>* 配置杀率下限(万分比)</label>
- <input type="text" class="form-control" name="KillRateMin" placeholder="{{ __('auto.配置杀率下限') }}">
- </div>
- <div class="form-group" style="width: 50%;float: left;margin-left: 5px">
- <label>* 配置杀率上限(万分比)</label>
- <input type="text" class="form-control" name="KillRateMax" placeholder="{{ __('auto.配置杀率上限') }}">
- </div>
- </div>
- <div>
- <h4>{{ __('auto.平台输概率(万分比)') }}</h4>
- <div class="form-group" style="width: 48%;float: left;margin-left: 3px">
- <label for="">*平台输概率(万分比)</label>
- <input type="text" class="form-control" name="LostRate" placeholder="{{ __('auto.平台输概率') }}"
- onblur="LostRateFunc()" min="0" max="10000">
- </div>
- <div class="form-group" style="width: 50%;float: left;margin-left: 5px">
- {{ __('auto.换算:') }}<input type="text" class="form-control" id="LostRate_conversion"
- placeholder="{{ __('auto.换算') }}"
- readonly>
- </div>
- </div>
- <div>
- <h4>{{ __('auto.平台赢概率(万分比)') }}</h4>
- <div class="form-group" style="width: 48%;float: left;margin-left: 3px">
- <label>* 平台赢概率(万分比)</label>
- <input type="text" class="form-control" name="WinRate" placeholder="{{ __('auto.平台赢概率') }}"
- min="0" max="10000" onblur="WinRateFunc()">
- </div>
- <div class="form-group" style="width: 48%;float: left;margin-left: 5px">
- {{ __('auto.换算:') }}<input type="text" class="form-control" id="WinRate_conversion"
- placeholder="{{ __('auto.换算') }}"
- readonly>
- </div>
- </div>
- <button type="button" onclick="commit('{{$GameID}}','{{$SortID}}')"
- class="btn btn-sm btn-gradient-primary btn-icon-text">
- <i class="mdi mdi-file-check btn-icon-prepend"></i>
- {{ __('auto.提交') }}
- </button>
- <button type="button" onclick="cancel()"
- class="btn btn-sm btn-gradient-warning btn-icon-text">
- <i class="mdi mdi-reload btn-icon-prepend"></i>
- {{ __('auto.取消') }}
- </button>
- </form>
- </div>
- </div>
- </div>
- </div>
- </div>
- </div>
- <script>
- // 换算
- function LostRateFunc() {
- val = $("input[name='LostRate']").val();
- $("#LostRate_conversion").val((val / 100) + '%')
- }
- // 换算
- function WinRateFunc() {
- val = $("input[name='WinRate']").val();
- $("#WinRate_conversion").val((val / 100) + '%')
- }
- function commit(GameID, SortID) {
- if (!checkForm()) {
- return false;
- }
- console.log(GameID)
- var data = $("#form").serializeObject();
- data.SortID = SortID
- if (parseInt(data.KillRateMin) > parseInt(data.KillRateMax)) {
- layer.msg('{{ __('auto.下限值不能大于上限') }}');
- return false;
- }
- myRequest("/admin/group_control/control_add/"+GameID, "post", data, function (res) {
- if (res.code == '200') {
- layer.msg(res.msg)
- setTimeout(function () {
- parent.location.reload();
- }, 1500)
- } else {
- layer.msg(res.msg)
- }
- });
- }
- function cancel() {
- parent.location.reload();
- }
- </script>
- @endsection
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