'初级场', 2 => '中级场', 3 => '高级场', ]; foreach (range(1, 3) as $v) { $config['ClearBomb_InitStock_'.$v] = $redis->get("ClearBomb_InitStock_".$v) / NumConfig::NUM_VALUE; $config['ClearBomb_SystemKillRate_'.$v] = $redis->get("ClearBomb_SystemKillRate_".$v) / NumConfig::NUM_VALUE; $config['ClearBomb_BaseStock_'.$v] = $redis->get("ClearBomb_BaseStock_".$v); $config['ClearBomb_MinMulti_'.$v] = $redis->get("ClearBomb_MinMulti_".$v).'%'; $config['ClearBomb_KillStock_'.$v] = $redis->get("ClearBomb_KillStock_".$v) / NumConfig::NUM_VALUE; $descriptions =array_merge($descriptions, ['ClearBomb_InitStock_'.$v => $rooms[$v].'库存比较基线', 'ClearBomb_SystemKillRate_'.$v => $rooms[$v].'达到控杀区后的控杀率', 'ClearBomb_BaseStock_'.$v => $rooms[$v].'保底库存值', 'ClearBomb_KillStock_'.$v => $rooms[$v].'库存控杀线','ClearBomb_MinMulti_'.$v=>$rooms[$v].'随机上限倍数保底(最高500%,用户倍率可超越)']); $key = "ClearBomb_RandomRange_{$v}"; $config[$key] = $redis->get($key) ; $descriptions[$key] = "{$rooms[$v]} 当局随机范围参数左侧(正数,eg:-5-5)"; $key = "ClearBomb_RandomRange2_{$v}"; $config[$key] = $redis->get($key) ; $descriptions[$key] = "{$rooms[$v]} 当局随机范围参数右侧(正数,eg:-5-5)"; $key = "ClearBomb_ExplodeProtectRate_{$v}"; $config[$key] = $redis->get($key) ; $descriptions[$key] = "{$rooms[$v]} 个控10-20爆炸保护概率25:3Z%-25%的概率判断为不爆炸,最多保护2"; $key = "ClearBomb_ExplodeRateBonus_{$v}"; $config[$key] = $redis->get($key) ; $descriptions[$key] = "{$rooms[$v]} 个控0-7区间,出雷概率为原基础提升30%-2Z"; $key = "ClearBomb_RandMin_{$v}"; $config[$key] = $redis->get($key) ; $descriptions[$key] = "{$rooms[$v]} 最低随机保底比例(0-90)"; $key = "FreeWinMax_{$kindID}_{$v}"; $config[$key] = $redis->get($key) / NumConfig::NUM_VALUE; $descriptions[$key] = "{$rooms[$v]} 充值控制线以下玩家最多赢多少"; $key = "RechargeControl_{$kindID}_{$v}"; $config[$key] = $redis->get($key) / NumConfig::NUM_VALUE; $descriptions[$key] = "{$rooms[$v]} 充值控制线"; $key = "RechargeMaxPercent_{$kindID}_{$v}"; $config[$key] = $redis->get($key).'%'; $descriptions[$key] = "{$rooms[$v]} 控制线以上玩家 充值上限比例"; } $data = compact('config', 'descriptions'); return view('admin.clearBomb.operate', $data); } /** * 彩金池修改值 * @param Request $request * @param $GameID * @return array|\Illuminate\Contracts\View\Factory|\Illuminate\Foundation\Application|\Illuminate\View\View */ public function config_update(Request $request, $key) { if ($request->isMethod('post')) { $Value = (int)$request->Value; $redis = Redis::connection('ServerGameRedis'); // $redis = Redis::connection(); if (strpos($key , 'RechargeMaxPercent_') !== false || strpos($key, 'jackpotRate_') !== false || strpos($key, 'ClearBomb_RandomRange_') !== false || strpos($key, 'ClearBomb_RandomRange2_') !== false || strpos($key, 'ClearBomb_ExplodeProtectRate_') !== false || strpos($key, 'ClearBomb_ExplodeRateBonus_') !== false ) { }else if (strstr($key,'ClearBomb_BaseStock_')||strstr($key,'ClearBomb_MinMulti_')||strstr($key,'ClearBomb_RandMin_')) { }else{ $Value = $Value * NumConfig::NUM_VALUE; } if ($Value < 0) { $redis->decrBy($key, abs($Value)); } else { $redis->incrBy($key, $Value); } return apiReturnSuc(); } else { return view('admin.clearBomb.update', compact('key')); } } }