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- import { _decorator, Component, Game, Label, Node, PageView } from 'cc';
- import { Player } from './Player';
- import { GameConstant } from './GameConstant';
- import { SoundManager } from './SoundManager';
- const { ccclass, property } = _decorator;
- @ccclass('GameRule')
- export class GameRule extends Component {
- @property(PageView)
- pageView: PageView = null;
- @property(Node)
- iconPaytableLayout1: Node = null;
- @property(Node)
- iconPaytableLayout2: Node = null;
- @property(SoundManager)
- soundManager: SoundManager = null;
-
- public curPageIndex = 0;
- start() {
- // this.pageView.enabled = false;
- }
- show(curBetIndex) {
- this.node.active = true;
- for (let i = 0; i < this.iconPaytableLayout1.children.length; i++) {
- let paytable = this.iconPaytableLayout1.children[i].getChildByName("paytableLayout");
- for (let j = 0; j < paytable.children.length; j++) {
- let scoreNode = paytable.children[j].getChildByName("score").getComponent(Label);
- let score = Player.getInstance().betConfig[curBetIndex] * GameConstant.ICON_TYPE_TIMES[3 - j][i];
- scoreNode.string = GameConstant.formatNumber(score, {currency: Player.getInstance().currencyType});
- }
- }
- for (let i = 0; i < this.iconPaytableLayout2.children.length; i++) {
- let paytable = this.iconPaytableLayout2.children[i].getChildByName("paytableLayout");
- for (let j = 0; j < paytable.children.length; j++) {
- let scoreNode = paytable.children[j].getChildByName("score").getComponent(Label);
- let score = Player.getInstance().betConfig[curBetIndex] * GameConstant.ICON_TYPE_TIMES[3 - j][5 + i];
- scoreNode.string = GameConstant.formatNumber(score, {currency: Player.getInstance().currencyType});
- }
- }
- }
- onClickGameRuleLeft() {
- this.soundManager.playClick();
- this.curPageIndex = this.pageView.getCurrentPageIndex();
- this.curPageIndex--;
- if (this.curPageIndex < 0) {
- this.pageView.setCurrentPageIndex(this.pageView.content.children.length - 1);
- } else {
- this.pageView.scrollToPage(this.curPageIndex);
- }
- }
- onClickGameRuleClose() {
- this.soundManager.playClick();
- this.node.active = false;
- }
- onClickGameRuleRight() {
- this.soundManager.playClick();
- this.curPageIndex = this.pageView.getCurrentPageIndex();
- this.curPageIndex++;
- if (this.curPageIndex > this.pageView.content.children.length - 1) {
- this.pageView.setCurrentPageIndex(0);
- } else {
- this.pageView.scrollToPage(this.curPageIndex);
- }
- }
- }
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