import { _decorator, Button, Component, EventTouch, find, native, Label, math, Node, Prefab, sp, Sprite, SpriteAtlas, Tween, tween, Vec3 } from 'cc'; import { GameRollNode } from './GameRollNode'; import { GameConstant } from './GameConstant'; import { ResourceLoader } from './ResourceLoader'; import { Player } from './Player'; const { ccclass, property } = _decorator; @ccclass('GameScene') export class GameScene extends Component { @property(Node) bgNode: Node = null; @property(Node) slotRectNode: Node = null; @property(Node) rollNode: Node = null; @property(Node) btnStart: Node = null; @property(Node) btnStop: Node = null; @property(Node) btnStopAuto: Node = null; @property(Node) btnBetSub: Node = null; @property(Node) btnBetAdd: Node = null; @property(Node) btnAuto: Node = null; @property(Node) autoNode: Node = null; @property(Node) betScoreNode: Node = null; @property(Node) winTitle: Node = null; @property(Node) winScore: Node = null; @property(Node) playerScore: Node = null; @property(Node) hintTitle: Node = null; @property(Node) freeCountNode: Node = null; @property(Node) buyFreeNode: Node = null; @property(Node) buyFreeWindow: Node = null; @property(Node) transitionSpine: Node = null; @property(Node) resultNode: Node = null; @property(Node) freeWindowNode: Node = null; public bSpecialGame = false; public bQuickGame = false; public bAutoGame = false; public nAutoCount = 0; public autoIndex = -1; public curBetIndex = 0; public isGameEnd = true; public gameEndData = { "m_desk_data": [[1,4,7,6,2,10],[9,10,9,11,12,12],[6,3,11,11,8,12],[8,9,2,10,4,6]],//[[12,11,11,8,2,12],[12,11,9,8,8,4],[8,0,5,12,10,11],[8,12,1,12,10,9]], "m_wildTimes_data": [[1,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]],//[[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]], "m_isSpecialGame": 0, "m_freeCount": 0, "m_freeCountAdd": 0, "m_betIndex": 0, "m_lottery_size": 5000, "m_lCurScore":0, "m_line_icon": [], "m_line_size": [], "m_line_icon_active": [], "m_line_times": [], "m_line_index": [], "totalFreeCount": 0 } public gameConfig = { "nJetton": [100,200,300,400,500], } public winAniIdx = -1; public allWinScore = 0; public currentScore = 0; public lastScore = 0; public isPlayingScoreAddAni = false; public upScoreLabel = undefined; public bFreeState = 0; public freeCount = 0; public freeCountAdd = 0; public isShowTransitionSpine = false; public isShowReverse = false; public gameResults = { "results": [], "totalFreeCount": 0, }; public gameCounts = 0; public filePath = ""; private httpRetryCount: number = 0; private maxRetries: number = 3; private hasHttpResponse: boolean = false; start() { this.upBetAddOrDelState(); this.changeBtnState(false); this.gameConfig.nJetton = Player.getInstance().betConfig; this.playerScore.getComponent(Label).string = GameConstant.formatNumber(Player.getInstance().score); this.betScoreNode.getComponent(Label).string = GameConstant.formatNumber(this.gameConfig.nJetton[this.curBetIndex]); this.lastScore = Player.getInstance().score; } // onClick函数块------------------------------------------------------------------------ onClickStart() { this.onStartRoll(); } onClickStop() { this.onStopRoll(); } onClickSkip() { // this.rollNode.getComponent(GameRollNode).showPrizes(); // this.showGameWinScore(); // this.showFreeWindow(0, false); this.showTransitionSpine(this.gameCounts++ % 2, ()=>{}); } onClickBetSub() { this.curBetIndex--; // this.playButtonEffect(); this.refreshBet(); } onClickBetAdd() { this.curBetIndex++; // this.playButtonEffect(); this.refreshBet(); } onClickMax() { this.curBetIndex = this.gameConfig.nJetton.length-1; // this.playButtonEffect(); this.refreshBet(); } onClickAuto() { this.autoNode.active = true; } onClickAutoNumber(event: EventTouch, customData: string) { this.autoNode.active = false; this.nAutoCount = GameConstant.AUTO_TYPE_COUNT[parseInt(customData)]; this.bAutoGame = true; // this.showStartAndStopButton(false); this.onStartRoll(); } onClickStopAuto() { this.onCancelAutoRoll(); } onCancelAutoRoll() { this.bAutoGame = false; this.nAutoCount = 0; // if(this._gameState == GAME_FREE) { // this.resetAllBtn(); // } this.btnStopAuto.active = false; } onClickGameRule() { // } onClickBuyFree() { this.buyFreeWindow.active = true; } onClickBuyFreeWindowClose() { this.buyFreeWindow.active = false; } onClickBuyFreeWindowSure() { this.buyFreeWindow.active = false; } onClickResultMask() { // console.log("onClickResultMask this.isPlayingScoreAddAni = " + this.isPlayingScoreAddAni); if(this.isPlayingScoreAddAni) { this.skipScoreAdd(this.resultNode.getChildByName("scoreNode").getChildByName("scoreBg").getChildByName("score")); }else{ // this.hideResultPanel(); } } onClickFreeWindowMask() { this.freeWindowNode.active = false; if (this.isShowTransitionSpine) { this.showTransitionSpine(this.isShowReverse, ()=>{this.delayStartNextRoll(1);}); } else { this.delayStartNextRoll(1); } this.isShowTransitionSpine = false; this.isShowReverse = false; Tween.stopAllByTarget(this.freeWindowNode); } onClickAutoMask() { this.autoNode.active = false; } // onClick函数块------------------------------------------------------------------------ // UI刷新模块--------------------------------------------------------------------------- refreshBet() { this.upBetAddOrDelState(); let bet = this.gameConfig.nJetton[this.curBetIndex]; this.betScoreNode.getComponent(Label).string = GameConstant.formatNumber(bet); } upBetAddOrDelState() { this.upBtnInteractable(this.btnBetSub, this.curBetIndex>0); this.upBtnInteractable(this.btnBetAdd, this.curBetIndex 0) left.getComponent(Label).string = this.nAutoCount.toString(); else if (this.nAutoCount < 0) left.getComponent(Label).string = "∞"; } showCenterNormal() { // console.log("enter showCenterNormal"); if(this.bSpecialGame) return; this.winScore.getComponent(Label).string = "$" + '0'; this.winScore.active = false; this.winTitle.active = false; this.hintTitle.active = true; this.hintTitle.getComponent(Label).string = "GOOD LUCK!"; } showWinScoreTitle(score) { // console.log("enter showWinScoreTitle"); this.winScore.getComponent(Label).string = GameConstant.formatNumber(score); this.winScore.active = true; this.winTitle.active = true; this.hintTitle.getComponent(Label).string = "GOOD LUCK!"; this.hintTitle.active = false; } onGameStart() { this.upBtnInteractable(this.btnStart, false); this.upBtnInteractable(this.btnBetAdd, false); this.upBtnInteractable(this.btnBetSub, false); this.upBtnInteractable(this.btnAuto, false); } onGameEnd() { this.changeBtnState(false); } showGameEnd() { this.isGameEnd = true; //获得免费次数 if (this.freeCountAdd > 0) { this.showFreeWindow(this.freeCountAdd, true); } else if(this.bFreeState == 1) { this.showFreeWindow(this.freeCount, false); } else if(this.winAniIdx < 0 || this.bSpecialGame){ this.delayStartNextRoll(0.5); } } showGameWinScore() { this.winAniIdx = -1; //所有赢钱 this.allWinScore += this.gameEndData.m_lottery_size; let score = this.gameEndData.m_lottery_size; console.log("showGameWinScore this.bSpecialGame = " + this.bSpecialGame + ", this.gameResults.results.length = " + this.gameResults.results.length + ", this.gameCounts = " + this.gameCounts); //免费游戏中 if(this.bSpecialGame) { // if(this.bFreeState) { // this.playEffect("freestart"); // } // let nnode = this.node.getChildByName("FuncBtnNode").getChildByName("betInfoBg").getChildByName("img_1"); // nnode.getChildByName("normalNode").active = false; // nnode.getChildByName("winNode").active = true; this.showWinScoreTitle(this.allWinScore); return; } //免费游戏结束 if(this.gameResults.results.length > 1 && this.gameCounts == 1) { // this.nowPlayBgm = "bgm"; // cc.vv.audioMgr.playBGM("bgm"); // this.needPlayinfScore = this.allWinScore; this.lastScore = this.currentScore + this.allWinScore; this.currentScore = this.lastScore; this.upPlayerScore(this.currentScore); this.showWinScoreTitle(this.allWinScore); this.showFreeWin(); return; } this.lastScore = this.currentScore + this.allWinScore; let timers = Math.floor(score / this.gameConfig.nJetton[this.curBetIndex]); this.currentScore = this.lastScore; this.upPlayerScore(this.currentScore); if(score <= 0){ return; } if (timers >= 50) this.winAniIdx = 3; else if (timers >= 35) this.winAniIdx = 2; else if (timers >= 20) this.winAniIdx = 1; else if (timers >= 5) this.winAniIdx = 0; else this.showWinScoreTitle(this.allWinScore); if(this.winAniIdx >= 0) { this.showResultPanel(); } } hideResultPanel() { this.resultNode.active = false; let title = this.resultNode.getChildByName("scoreNode").getChildByName("title"); Tween.stopAllByTarget(title); this.showWinScoreTitle(this.allWinScore); } showResultPanel() { this.resultNode.active = true; let goldAni = this.resultNode.getChildByName("goldAni"); let title = this.resultNode.getChildByName("scoreNode").getChildByName("title"); let winScore = this.resultNode.getChildByName("scoreNode").getChildByName("scoreBg").getChildByName("score"); winScore.getComponent(Label).string = "$0"; this.isPlayingScoreAddAni = true; // console.log("showResultPanel this.isPlayingScoreAddAni = " + this.isPlayingScoreAddAni); goldAni.active = this.winAniIdx > 0; goldAni.getComponent(sp.Skeleton).setAnimation(0, "a" + this.winAniIdx, true); let spriteFrameName = GameConstant.RESULT_TITLE[this.winAniIdx]; title.getComponent(Sprite).spriteFrame = ResourceLoader.instance.getResource("atlas_BigWinCustom").getSpriteFrame(spriteFrameName); tween(title) .sequence( tween().to(0.5, {scale: new Vec3(1.2, 1.2, 1.2)}), tween().to(0.5, {scale: new Vec3(1, 1, 1)}) ) .repeatForever() .start() this.playScoreAddAni(winScore); // tween(this.resultNode) // .delay(0.3) // .call(()=>{ // winScore.active = true; // this.playScoreAddAni(winScore); // }) // .start() } playScoreAddAni(sLabel) { let start = 0; let bet = this.gameConfig.nJetton[this.curBetIndex]; let endScore = this.allWinScore; let add = 0.01; Tween.stopAllByTarget(sLabel); this.upScoreLabel = ()=>{ start += add; if(start >= endScore) { this.skipScoreAdd(sLabel); }else{ sLabel.getComponent(Label).string = "$" + start.toFixed(2); } } if(this.upScoreLabel) { this.unschedule(this.upScoreLabel); } this.schedule(this.upScoreLabel, 0.01); } skipScoreAdd(sLabel) { if(this.upScoreLabel) { this.unschedule(this.upScoreLabel); } let score = this.allWinScore; sLabel.getComponent(Label).string = GameConstant.formatNumber(score); tween(sLabel) .repeat( 3, tween() .to(0.2, { scale: new Vec3(1.2,1.2,1.2) }) .to(0.2, { scale: new Vec3(1.0,1.0,1.0) }) ) .call(()=>{ this.hideResultPanel(); this.delayStartNextRoll(1); }) .start(); this.isPlayingScoreAddAni = false; // console.log("skipScoreAdd this.isPlayingScoreAddAni = " + this.isPlayingScoreAddAni); } changeBtnState(bEnd) { if (this.bAutoGame) return; this.btnStop.active = bEnd; this.btnStart.active = !bEnd; } showStartAndStopButton(isShow) { this.btnStop.active = isShow; this.btnStart.active = isShow; } delayStartNextRoll(delayTime) { this.resetAllBtn(); Tween.stopAllByTarget(this.node); tween(this.node) .delay(delayTime) .call(()=>{ if(this.bAutoGame || this.bSpecialGame){ //自动游戏时 this.onStartRoll(); } }) .start() } showFreeWindow(freeCount, isAdd) { console.log(freeCount, isAdd); this.isShowTransitionSpine = !isAdd; this.freeWindowNode.active = true; this.freeWindowNode.getChildByName("bg").getChildByName("freeCountsNode").active = false; this.freeWindowNode.getChildByName("bg").getChildByName("freeSpins").active = true; let freeCountLabel = this.freeWindowNode.getChildByName("bg").getChildByName("scoreBg").getChildByName("freeCount").getComponent(Label); freeCountLabel.string = (isAdd ? "+" : "") + freeCount.toString(); this.freeCountNode.active = true; this.freeCountNode.getChildByName("count").getComponent(Label).string = this.freeCount.toString(); tween(this.freeWindowNode) .delay(2) .call(()=>{ this.onClickFreeWindowMask(); }) .start(); } showFreeWin() { this.isShowTransitionSpine = true; this.isShowReverse = true; this.freeWindowNode.active = true; this.freeWindowNode.getChildByName("bg").getChildByName("freeCountsNode").active = true; this.freeWindowNode.getChildByName("bg").getChildByName("freeSpins").active = false; let freeCountLabel = this.freeWindowNode.getChildByName("bg").getChildByName("scoreBg").getChildByName("freeCount").getComponent(Label); freeCountLabel.string = GameConstant.formatNumber(this.allWinScore); find("bg/freeCountsNode/freeCount", this.freeWindowNode).getComponent(Label).string = "" + this.gameResults.totalFreeCount; this.freeCountNode.active = false; tween(this.freeWindowNode) .delay(2) .call(()=>{ this.onClickFreeWindowMask(); }) .start(); } // UI刷新模块--------------------------------------------------------------------------- judgeCannotRollGame() { //下注配置为空 if(!this.gameConfig || !this.gameConfig.nJetton || this.curBetIndex == null) { return false; } if(this.freeCount > 0) { return true; } //检测钱是否够用 if(this.lastScore < this.gameConfig.nJetton[this.curBetIndex]) { // this.showLowLackMoney(); return false; } this.currentScore = this.lastScore - this.gameConfig.nJetton[this.curBetIndex]; this.upPlayerScore(this.currentScore); return true; } showTransitionSpine(isReverse, callback) { this.transitionSpine.active = true; this.transitionSpine.getComponent(sp.Skeleton).setAnimation(0, isReverse ? "transition_reverse" : "transition", false); this.transitionSpine.getComponent(sp.Skeleton).setCompleteListener((event)=>{ this.transitionSpine.getComponent(sp.Skeleton).setCompleteListener(null) let bgFs = ResourceLoader.instance.getResource("bg_opaque_fs_landscape").getSpriteFrame("landscape"); let bgNormal = ResourceLoader.instance.getResource("bg_opaque_normal_landscape").getSpriteFrame("bg_normal_landscape"); let slotBgFs = ResourceLoader.instance.getResource("playfield_common").getSpriteFrame("playfield_frame_fs"); let slotBgNormal = ResourceLoader.instance.getResource("playfield_common").getSpriteFrame("playfield_frame"); this.bgNode.getComponent(Sprite).spriteFrame = event.animation.name == "transition" ? bgFs : bgNormal; this.slotRectNode.getComponent(Sprite).spriteFrame = event.animation.name == "transition" ? slotBgFs : slotBgNormal; callback(); this.transitionSpine.active = false; }); } /** * 发送游戏信息请求,失败会重试三次 */ sendHttpRequest() { const url = GameConstant.HTTP_HOST + "game-api/" + GameConstant.GAMEID + "/v2/spin"; console.log("请求游戏信息:", url); GameConstant.httpRequest("POST", url, {cs: this.gameConfig.nJetton[this.curBetIndex], ml: 1}, false) .then((res: any) => { console.log("HTTP 回包成功:", res); this.hasHttpResponse = true; if (res.dt) { if (res.dt.si) { this.gameResults = res.dt.si; } else { this.gameResults = res.dt; } this.gameEndData = this.gameResults.results[0]; this.gameCounts = this.gameResults.results.length; this.onRollEndInfo(this.gameEndData); } }) .catch((err: any) => { this.httpRetryCount++; console.error(`HTTP 请求失败 (第 ${this.httpRetryCount} 次):`, err); if (this.httpRetryCount < this.maxRetries) { this.scheduleOnce(() => this.sendHttpRequest(), 0.5); } else { // TODO: 弹出提示框,提示用户重试或退出游戏 console.error("三次重试失败,停止请求。"); } }); } onSendRoll() { if (this.gameResults.results.length > 1 && this.gameCounts > 1) { this.gameCounts--; this.gameEndData = this.gameResults.results[this.gameResults.results.length - this.gameCounts]; this.scheduleOnce(()=>{ this.onRollEndInfo(this.gameEndData); }, 0.5); } else { // spin请求 this.sendHttpRequest(); // this.scheduleOnce(()=>{ // let results = GameConstant.playRound(this.gameConfig.nJetton[this.curBetIndex]); // console.log(results); // this.gameResults = results; // this.gameEndData = results.results[0]; // this.gameCounts = results.results.length; // this.onRollEndInfo(this.gameEndData); // }, 0.5); } } onRollEndInfo(data) { if(!this.bQuickGame) this.changeBtnState(true); this.gameEndData = data; if(this.gameResults.results.length > 1) { // this.upFreeCount(); }else{ this.allWinScore = 0; this.freeCountAdd = 0; } this.bFreeState = data.m_isSpecialGame; this.freeCount = data.m_curTotalFreeCount; this.freeCountAdd = data.m_freeCountAdd this.bSpecialGame = data.m_curTotalFreeCount > 0; // 转动层数值传递 this.rollNode.getComponent(GameRollNode).setRollDatas(data, this.bSpecialGame); this.rollNode.getComponent(GameRollNode).openPrizes(false, this.bQuickGame); } getSingleLineBet() { return this.gameConfig.nJetton[0]; } upPlayerScore(score) { // cc.vv.globalUserInfo.setUserScore(score); this.playerScore.getComponent(Label).string = GameConstant.formatNumber(score); } }