import { _decorator, Component, Game, Label, Node, PageView } from 'cc'; import { Player } from './Player'; import { GameConstant } from './GameConstant'; import { SoundManager } from './SoundManager'; const { ccclass, property } = _decorator; @ccclass('GameRule') export class GameRule extends Component { @property(PageView) pageView: PageView = null; @property(Node) iconPaytableLayout1: Node = null; @property(Node) iconPaytableLayout2: Node = null; @property(SoundManager) soundManager: SoundManager = null; public curPageIndex = 0; start() { // this.pageView.enabled = false; } show(curBetIndex) { this.node.active = true; for (let i = 0; i < this.iconPaytableLayout1.children.length; i++) { let paytable = this.iconPaytableLayout1.children[i].getChildByName("paytableLayout"); for (let j = 0; j < paytable.children.length; j++) { let scoreNode = paytable.children[j].getChildByName("score").getComponent(Label); let score = Player.getInstance().betConfig[curBetIndex] * GameConstant.ICON_TYPE_TIMES[3 - j][i]; scoreNode.string = GameConstant.formatNumber(score, {currency: Player.getInstance().currencyType}); } } for (let i = 0; i < this.iconPaytableLayout2.children.length; i++) { let paytable = this.iconPaytableLayout2.children[i].getChildByName("paytableLayout"); for (let j = 0; j < paytable.children.length; j++) { let scoreNode = paytable.children[j].getChildByName("score").getComponent(Label); let score = Player.getInstance().betConfig[curBetIndex] * GameConstant.ICON_TYPE_TIMES[3 - j][5 + i]; scoreNode.string = GameConstant.formatNumber(score, {currency: Player.getInstance().currencyType}); } } } onClickGameRuleLeft() { this.soundManager.playClick(); this.curPageIndex = this.pageView.getCurrentPageIndex(); this.curPageIndex--; if (this.curPageIndex < 0) { this.pageView.setCurrentPageIndex(this.pageView.content.children.length - 1); } else { this.pageView.scrollToPage(this.curPageIndex); } } onClickGameRuleClose() { this.soundManager.playClick(); this.node.active = false; } onClickGameRuleRight() { this.soundManager.playClick(); this.curPageIndex = this.pageView.getCurrentPageIndex(); this.curPageIndex++; if (this.curPageIndex > this.pageView.content.children.length - 1) { this.pageView.setCurrentPageIndex(0); } else { this.pageView.scrollToPage(this.curPageIndex); } } }