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                <key>spriteSize</key>
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                <key>spriteSourceSize</key>
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                <key>spriteSize</key>
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                <key>spriteSourceSize</key>
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                <key>textureRotated</key>
                <false/>
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                <key>spriteSize</key>
                <string>{20,20}</string>
                <key>spriteSourceSize</key>
                <string>{20,20}</string>
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                <key>textureRect</key>
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                <key>textureRotated</key>
                <false/>
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            <key>btn_right_01.png</key>
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                <key>aliases</key>
                <array/>
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                <key>spriteSize</key>
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                <key>spriteSourceSize</key>
                <string>{52,58}</string>
                <key>textureRect</key>
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                <key>textureRotated</key>
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            <key>btn_right_02.png</key>
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                <key>aliases</key>
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                <key>spriteSize</key>
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                <key>spriteSourceSize</key>
                <string>{52,58}</string>
                <key>textureRect</key>
                <string>{{287,1},{52,58}}</string>
                <key>textureRotated</key>
                <false/>
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        <key>metadata</key>
        <dict>
            <key>format</key>
            <integer>3</integer>
            <key>pixelFormat</key>
            <string>RGBA8888</string>
            <key>premultiplyAlpha</key>
            <false/>
            <key>realTextureFileName</key>
            <string>GameRule.png</string>
            <key>size</key>
            <string>{362,62}</string>
            <key>smartupdate</key>
            <string>$TexturePacker:SmartUpdate:5864294d3e004b58cfcd7a1955c4055a:d61a5b48dc7733104975b9ecc99ce085:2f7c207770fe3a9208f36c0d09d8c4e7$</string>
            <key>textureFileName</key>
            <string>GameRule.png</string>
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</plist>
