WebViewHandler.ts 3.9 KB

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  1. import { getUrlParams } from "@scripts/utils/Helper";
  2. import { WebView } from "cc";
  3. import { ANDROID, IOS } from "cc/env";
  4. const HISTORY_STATE_KEY = '__game_webview_locked__';
  5. export interface IWebViewMsg {
  6. cmd: string;
  7. url?: string;
  8. [key: string]: string | undefined;
  9. }
  10. export interface IWebEventHandler {
  11. onWebLoaded?: () => void,
  12. onWebLoading?: () => void,
  13. onWebError?: () => void,
  14. onHandleMsg?: (data: IWebViewMsg) => void;
  15. }
  16. export class WebViewHandler {
  17. private disposed = false;
  18. private origin: string;
  19. constructor(private readonly webView: WebView,
  20. private readonly url: string,
  21. private readonly eventer: IWebEventHandler,
  22. scheme: string) {
  23. if (ANDROID || IOS) {
  24. const onSchemeCallback = (target, url: string) => {
  25. if (!url.startsWith(scheme)) return;
  26. const params = getUrlParams(url) as IWebViewMsg;
  27. this.handleWebEvent(params);
  28. }
  29. this.webView.setJavascriptInterfaceScheme(scheme);
  30. //@ts-ignore
  31. this.webView.setOnJSCallback(onSchemeCallback);
  32. url = `${url}&scheme=${scheme}`;
  33. }
  34. this.webView.url = url;
  35. this.origin = (new URL(url)).origin;
  36. webView.node.on(WebView.EventType.LOADED, this.onWebViewLoaded, this);
  37. webView.node.on(WebView.EventType.LOADING, this.onWebViewLoading, this);
  38. webView.node.on(WebView.EventType.ERROR, this.onWebViewError, this);
  39. window?.addEventListener('message', this.onWindowMessage);
  40. window?.addEventListener('popstate', this.onBrowserBack);
  41. window?.history?.pushState(
  42. { ...window.history.state, [HISTORY_STATE_KEY]: true },
  43. '',
  44. window.location.href,
  45. );
  46. }
  47. public clear() {
  48. if (this.disposed) return;
  49. this.disposed = true;
  50. this.webView?.node.off(WebView.EventType.LOADED, this.onWebViewLoaded, this);
  51. this.webView?.node.off(WebView.EventType.LOADING, this.onWebViewLoading, this);
  52. this.webView?.node.off(WebView.EventType.ERROR, this.onWebViewError, this);
  53. window?.removeEventListener('message', this.onWindowMessage);
  54. window?.removeEventListener('popstate', this.onBrowserBack);
  55. }
  56. public sendMessage(message: IWebViewMsg) {
  57. if (this.disposed || !this.webView?.isValid || !this.webView.node?.isValid) return;
  58. if (ANDROID || IOS) {
  59. const payload = JSON.stringify(message);
  60. this.webView?.evaluateJS(`
  61. (() => {
  62. const message = ${payload};
  63. window.postMessage(message, '*');
  64. })();
  65. `);
  66. } else {
  67. const iframe = this.webView?.nativeWebView;
  68. iframe?.contentWindow?.postMessage(message, '*');
  69. }
  70. }
  71. private onWebViewLoaded() {
  72. this.eventer.onWebLoaded && this.eventer.onWebLoaded();
  73. }
  74. private onWebViewLoading() {
  75. this.eventer.onWebLoading && this.eventer.onWebLoading();
  76. }
  77. private onWebViewError() {
  78. this.eventer.onWebError && this.eventer.onWebError();
  79. }
  80. private readonly onBrowserBack = (): void => {
  81. if (!this.webView.isValid || typeof window === 'undefined') return;
  82. // 浏览器的返回无法被取消,因此立即补回当前游戏页历史记录。
  83. window.history?.pushState(
  84. { ...window.history.state, [HISTORY_STATE_KEY]: true },
  85. '',
  86. window.location.href,
  87. );
  88. };
  89. private readonly onWindowMessage = (event: MessageEvent): void => {
  90. if (this.disposed) return;
  91. if (event.origin !== this.origin) return;
  92. this.handleWebEvent(event?.data);
  93. };
  94. private handleWebEvent(data: IWebViewMsg) {
  95. if (!!data.cmd) {
  96. this.eventer.onHandleMsg && this.eventer.onHandleMsg(data);
  97. }
  98. }
  99. }