WebViewHandler.ts 3.5 KB

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  1. import { WebView } from "cc";
  2. import { ANDROID, IOS } from "cc/env";
  3. const HISTORY_STATE_KEY = '__game_webview_locked__';
  4. export interface IWebViewMsg {
  5. cmd: string;
  6. url?: string;
  7. }
  8. export interface IWebEventHandler {
  9. onWebLoaded?: () => void,
  10. onWebLoading?: () => void,
  11. onWebError?: () => void,
  12. onHandleMsg?: (data: IWebViewMsg) => void;
  13. }
  14. export class WebViewHandler {
  15. private disposed = false;
  16. constructor(private readonly webView: WebView,
  17. private readonly url: string,
  18. private readonly eventer: IWebEventHandler,
  19. scheme: string) {
  20. if (ANDROID || IOS) {
  21. this.webView.setJavascriptInterfaceScheme(scheme);
  22. //@ts-ignore
  23. this.webView.setOnJSCallback(this.onSchemeCallback);
  24. url = `${url}?scheme=${scheme}`;
  25. }
  26. this.webView.url = url;
  27. webView.node.on(WebView.EventType.LOADED, this.onWebViewLoaded, this);
  28. webView.node.on(WebView.EventType.LOADING, this.onWebViewLoading, this);
  29. webView.node.on(WebView.EventType.ERROR, this.onWebViewError, this);
  30. window?.addEventListener('message', this.onWindowMessage);
  31. window?.addEventListener('popstate', this.onBrowserBack);
  32. window?.history?.pushState(
  33. { ...window.history.state, [HISTORY_STATE_KEY]: true },
  34. '',
  35. window.location.href,
  36. );
  37. }
  38. public clear() {
  39. if (this.disposed) return;
  40. this.disposed = true;
  41. this.webView?.node.off(WebView.EventType.LOADED, this.onWebViewLoaded, this);
  42. this.webView?.node.off(WebView.EventType.LOADING, this.onWebViewLoading, this);
  43. this.webView?.node.off(WebView.EventType.ERROR, this.onWebViewError, this);
  44. window?.removeEventListener('message', this.onWindowMessage);
  45. window?.removeEventListener('popstate', this.onBrowserBack);
  46. }
  47. public sendMessage(message: IWebViewMsg) {
  48. if (this.disposed || !this.webView?.isValid || !this.webView.node?.isValid) return;
  49. if (ANDROID || IOS) {
  50. const payload = JSON.stringify(message);
  51. this.webView?.evaluateJS(`
  52. (() => {
  53. const message = ${payload};
  54. window.postMessage(message, '*');
  55. })();
  56. `);
  57. } else {
  58. const iframe = this.webView?.nativeWebView;
  59. iframe?.contentWindow?.postMessage(message, '*');
  60. }
  61. }
  62. private onWebViewLoaded() {
  63. this.eventer.onWebLoaded && this.eventer.onWebLoaded();
  64. }
  65. private onWebViewLoading() {
  66. this.eventer.onWebLoading && this.eventer.onWebLoading();
  67. }
  68. private onWebViewError() {
  69. this.eventer.onWebError && this.eventer.onWebError();
  70. }
  71. private readonly onBrowserBack = (): void => {
  72. if (!this.webView.isValid || typeof window === 'undefined') return;
  73. // 浏览器的返回无法被取消,因此立即补回当前游戏页历史记录。
  74. window.history?.pushState(
  75. { ...window.history.state, [HISTORY_STATE_KEY]: true },
  76. '',
  77. window.location.href,
  78. );
  79. };
  80. private readonly onWindowMessage = (event: MessageEvent): void => {
  81. if (this.disposed) return;
  82. if (event.origin !== this.url) return;
  83. this.handleWebEvent(event?.data);
  84. };
  85. private handleWebEvent(data: IWebViewMsg) {
  86. if (!!data.cmd) {
  87. this.eventer.onHandleMsg && this.eventer.onHandleMsg(data);
  88. }
  89. }
  90. }