source 'http://mirrors.tuna.tsinghua.edu.cn/git/CocoaPods/Specs.git' platform :ios, '12.0' use_frameworks! # 1. 获取当前 Podfile 所在目录 (native/engine/ios) current_dir = File.dirname(__FILE__) # 2. 根据 Cocos Creator 默认构建路径计算出的 .xcodeproj 相对路径 # 提示:如果你的构建工程名不是 game_2c 或发布路径不是 build/ios/proj,请自行修改下方文件名 rel_xcodeproj_path = File.join(current_dir, '../../../build/ios/proj/game_2c.xcodeproj') # 3. 转换为绝对路径,如果没有传环境变量,则自动使用计算出来的路径 project_path = ENV['COCOS_IOS_PROJECT'] || File.expand_path(rel_xcodeproj_path) abort "未找到 Xcode 工程文件,请检查路径: #{project_path}" unless File.directory?(project_path) project project_path workspace File.join(File.dirname(project_path), 'game_2c') target ENV.fetch('COCOS_IOS_TARGET', 'game_2c-mobile') do pod 'FBSDKCoreKit', '18.1.1' pod 'FBSDKLoginKit', '18.1.1' pod 'FBSDKShareKit', '18.1.1' pod 'GoogleSignIn', '9.0.0' end