cmake_minimum_required(VERSION 3.8)

set(CMAKE_SYSTEM_NAME iOS)
set(APP_NAME "game_2c"  CACHE STRING "Project Name")

project(${APP_NAME} CXX)

set(CC_PROJECT_DIR ${CMAKE_CURRENT_LIST_DIR})
set(CC_UI_RESOURCES)
set(CC_PROJ_SOURCES)
set(CC_ASSET_FILES)
set(CC_COMMON_SOURCES)
set(CC_ALL_SOURCES)

include(${CC_PROJECT_DIR}/../common/CMakeLists.txt)
set(EXECUTABLE_NAME ${APP_NAME}-mobile)

cc_ios_before_target(${EXECUTABLE_NAME})
add_executable(${EXECUTABLE_NAME} ${CC_ALL_SOURCES})
cc_ios_after_target(${EXECUTABLE_NAME})

target_sources(${EXECUTABLE_NAME} PRIVATE ${CC_PROJECT_DIR}/service/FBWrapper.mm)
set_source_files_properties(${CC_PROJECT_DIR}/service/FBWrapper.mm PROPERTIES COMPILE_FLAGS "-fobjc-arc")
# ATT is only called on iOS 14+, while the application still supports iOS 12.
target_link_libraries(${EXECUTABLE_NAME} "-weak_framework AppTrackingTransparency")
target_sources(${EXECUTABLE_NAME} PRIVATE ${CC_PROJECT_DIR}/service/CocosIOSPlatformBridge.mm)
set_source_files_properties(${CC_PROJECT_DIR}/service/CocosIOSPlatformBridge.mm PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set_target_properties(${EXECUTABLE_NAME} PROPERTIES
    XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET "12.0"
    XCODE_ATTRIBUTE_ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES "YES")
