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- // Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- //
- // You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- // copy, modify, and distribute this software in source code or binary form for use
- // in connection with the web services and APIs provided by Facebook.
- //
- // As with any software that integrates with the Facebook platform, your use of
- // this software is subject to the Facebook Developer Principles and Policies
- // [http://developers.facebook.com/policy/]. This copyright notice shall be
- // included in all copies or substantial portions of the software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #import <FBSDKCoreKit/FBSDKCoreKit.h>
- #import "FBUnitySDKDelegate.h"
- #import "FBUnityUtility.h"
- NSString *const FBUnityMessageName_OnAppRequestsComplete = @"OnAppRequestsComplete";
- NSString *const FBUnityMessageName_OnGetAppLinkComplete = @"OnGetAppLinkComplete";
- NSString *const FBUnityMessageName_OnFriendFinderComplete = @"OnFriendFinderComplete";
- NSString *const FBUnityMessageName_OnGroupCreateComplete = @"OnGroupCreateComplete";
- NSString *const FBUnityMessageName_OnGroupJoinComplete = @"OnGroupJoinComplete";
- NSString *const FBUnityMessageName_OnInitComplete = @"OnInitComplete";
- NSString *const FBUnityMessageName_OnLoginComplete = @"OnLoginComplete";
- NSString *const FBUnityMessageName_OnLogoutComplete = @"OnLogoutComplete";
- NSString *const FBUnityMessageName_OnShareLinkComplete = @"OnShareLinkComplete";
- NSString *const FBUnityMessageName_OnFetchDeferredAppLinkComplete = @"OnFetchDeferredAppLinkComplete";
- NSString *const FBUnityMessageName_OnRefreshCurrentAccessTokenComplete = @"OnRefreshCurrentAccessTokenComplete";
- NSString *const FBUnityMessageName_OnRefreshLimitedLoginComplete = @"OnRefreshLimitedLoginComplete";
- NSString *const FBUnityMessageName_OnUploadImageToMediaLibraryComplete = @"OnUploadImageToMediaLibraryComplete";
- NSString *const FBUnityMessageName_OnUploadVideoToMediaLibraryComplete = @"OnUploadVideoToMediaLibraryComplete";
- NSString *const FBUnityMessageName_OnCreateGamingContextComplete = @"OnCreateGamingContextComplete";
- NSString *const FBUnityMessageName_OnSwitchGamingContextComplete = @"OnSwitchGamingContextComplete";
- NSString *const FBUnityMessageName_OnChooseGamingContextComplete = @"OnChooseGamingContextComplete";
- NSString *const FBUnityMessageName_OnGetCurrentGamingContextComplete = @"OnGetCurrentGamingContextComplete";
- NSString *const FBUnityMessageName_OnGetTournamentsComplete = @"OnGetTournamentsComplete";
- NSString *const FBUnityMessageName_OnUpdateTournamentComplete = @"OnUpdateTournamentComplete";
- NSString *const FBUnityMessageName_OnTournamentDialogSuccess = @"OnTournamentDialogSuccess";
- NSString *const FBUnityMessageName_OnTournamentDialogCancel = @"OnTournamentDialogCancel";
- NSString *const FBUnityMessageName_OnTournamentDialogError = @"OnTournamentDialogError";
- static NSMutableArray *g_instances;
- @implementation FBUnitySDKDelegate {
- int _requestID;
- }
- + (void)initialize
- {
- if (self == [FBUnitySDKDelegate class]) {
- g_instances = [NSMutableArray array];
- }
- }
- + (instancetype)instanceWithRequestID:(int)requestID
- {
- FBUnitySDKDelegate *instance = [[FBUnitySDKDelegate alloc] init];
- instance->_requestID = requestID;
- [g_instances addObject:instance];
- return instance;
- }
- #pragma mark - Private helpers
- - (void)complete
- {
- [g_instances removeObject:self];
- }
- #pragma mark - GameRequestDelegate
- - (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didCompleteWithResults:(NSDictionary *)results
- {
- [FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnAppRequestsComplete userData:results requestId:_requestID];
- [self complete];
- }
- - (void)gameRequestDialog:(FBSDKGameRequestDialog *)gameRequestDialog didFailWithError:(NSError *)error
- {
- [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnAppRequestsComplete error:error requestId:_requestID];
- [self complete];
- }
- - (void)gameRequestDialogDidCancel:(FBSDKGameRequestDialog *)gameRequestDialog
- {
- [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnAppRequestsComplete requestId:_requestID];
- [self complete];
- }
- #pragma mark - FBSDKSharingDelegate
- - (void)sharer:(id<FBSDKSharing>)sharer didCompleteWithResults:(NSDictionary *)results
- {
- if (results.count == 0) {
- // We no longer always send back a postId. In cases where the response is empty,
- // stuff in a didComplete so that Unity doesn't treat it as a malformed response.
- results = @{ @"didComplete" : @"1" };
- }
- [FBUnityUtility sendMessageToUnity:FBUnityMessageName_OnShareLinkComplete userData:results requestId:_requestID];
- [self complete];
- }
- - (void)sharer:(id<FBSDKSharing>)sharer didFailWithError:(NSError *)error
- {
- [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnShareLinkComplete error:error requestId:_requestID];
- [self complete];
- }
- - (void)sharerDidCancel:(id<FBSDKSharing>)sharer
- {
- [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnShareLinkComplete requestId:_requestID];
- [self complete];
- }
- #pragma mark - FBSDKContextDialogDelegate
- - (void)contextDialogDidComplete:(NSObject<FBSDKContextDialogDelegate>*)contextDialog;
- {
- if ([contextDialog isKindOfClass:[FBSDKChooseContextDialog class]]) {
- [FBUnityUtility sendMessageToUnity: FBUnityMessageName_OnChooseGamingContextComplete userData: NULL requestId:_requestID];
- } else if ([contextDialog isKindOfClass:[FBSDKSwitchContextDialog class]]) {
- [FBUnityUtility sendMessageToUnity: FBUnityMessageName_OnSwitchGamingContextComplete userData: NULL requestId:_requestID];
- } else if ([contextDialog isKindOfClass:[FBSDKCreateContextDialog class]]) {
- [FBUnityUtility sendMessageToUnity: FBUnityMessageName_OnCreateGamingContextComplete userData: NULL requestId:_requestID];
- }
- [self complete];
- }
- - (void)contextDialog:(NSObject<FBSDKContextDialogDelegate>*)contextDialog didFailWithError:(NSError *)error
- {
- if ([contextDialog isKindOfClass:[FBSDKChooseContextDialog class]]) {
- [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnChooseGamingContextComplete error:error requestId:_requestID];
- } else if ([contextDialog isKindOfClass:[FBSDKSwitchContextDialog class]]) {
- [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnSwitchGamingContextComplete error:error requestId:_requestID];
- } else if ([contextDialog isKindOfClass:[FBSDKCreateContextDialog class]]) {
- [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnCreateGamingContextComplete error:error requestId:_requestID];
- }
- [self complete];
- }
- - (void)contextDialogDidCancel:(NSObject<FBSDKContextDialogDelegate>*)contextDialog
- {
- if ([contextDialog isKindOfClass:[FBSDKChooseContextDialog class]]) {
- [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnChooseGamingContextComplete requestId:_requestID];
- } else if ([contextDialog isKindOfClass:[FBSDKSwitchContextDialog class]]) {
- [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnSwitchGamingContextComplete requestId:_requestID];
- } else if ([contextDialog isKindOfClass:[FBSDKCreateContextDialog class]]) {
- [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnCreateGamingContextComplete requestId:_requestID];
- }
- [self complete];
- }
- #pragma mark - FBSDKShareTournamentDialogDelegate
- - (void)didCancelWithDialog:(FBSDKShareTournamentDialog * _Nonnull)dialog {
- [FBUnityUtility sendCancelToUnity:FBUnityMessageName_OnTournamentDialogCancel requestId:_requestID];
- }
- - (void)didCompleteWithDialog:(FBSDKShareTournamentDialog * _Nonnull)dialog tournament:(FBSDKTournament * _Nonnull)tournament {
- [FBUnityUtility sendMessageToUnity: FBUnityMessageName_OnTournamentDialogSuccess userData: [tournament toDictionary] requestId:_requestID];
- }
- - (void)didFailWithError:(NSError * _Nonnull)error dialog:(FBSDKShareTournamentDialog * _Nonnull)dialog {
- [FBUnityUtility sendErrorToUnity:FBUnityMessageName_OnTournamentDialogError error:error requestId:_requestID];
- }
- @end
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