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- /**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- import FBSDKCoreKit
- import FBSDKGamingServicesKit
- import Foundation
- /// An internal class for fetching tournament objects.
- @objcMembers
- public final class FBSDKTournamentFetcher: NSObject {
- public override init() {
- super.init()
- }
- /**
- Attempts to fetch all the tournaments where the current logged in user is a participant ;
- - Parameter completionHandler: The caller's completion handler to invoke once the graph request is complete
- */
- public func fetchTournaments(completionHandler: @escaping ([FBSDKTournament]?, Error?) -> Void) {
- TournamentFetcher()
- .fetchTournaments { result in
- switch result {
- case let .success(tournaments):
- completionHandler(tournaments.map(FBSDKTournament.init), nil)
- case let .failure(error):
- completionHandler(nil, error)
- }
- }
- }
- }
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